Funding FOSS Games

There’s a tendency for people to side with the assumption that there’s no way that game makers can make money with an open source/Free software model, or that to make higher quality games you need to sell them. I hope to dispel that idea by showing and coming up with models in which selling access to the game itself isn’t a necessity, or only forms a small part. More ideas and improvements upon existing ones are welcome and encouraged – I’m sure plenty of you have your own ideas.
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