Copyright & Games

I want to make the case for the importance of copyright in video games. However, I will not approach this from the perspective of the evils of piracy, or the importance of a developer to earn a living (nor the importance of propagating further the starving artist myth). The former I disagree with, whilst the latter is self evident and doesn’t deserve so much attention as it gets. I will come at this from the opposite and more interesting end instead, that copyright is important in relation to video games because it limits users, it limits culture and it can limit society as a whole.
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Funding FOSS Games

There’s a tendency for people to side with the assumption that there’s no way that game makers can make money with an open source/Free software model, or that to make higher quality games you need to sell them. I hope to dispel that idea by showing and coming up with models in which selling access to the game itself isn’t a necessity, or only forms a small part. More ideas and improvements upon existing ones are welcome and encouraged – I’m sure plenty of you have your own ideas.
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The Carrot & Stick of DRM

An odd thing has been happening in the entertainment industries insistence that piracy is a problem is that DRM has been a problem for their customers. DRM by design is broken for legitimate customers – it only serves to restrict what they can do both legally and illegally with products they’ve bought, whilst so called pirates continue to enjoy media unrestricted in one form or another. To get around this, companies have been tying “real” features to the DRM, and using it as a carrot to lure you into buying restricted products.
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Ideas To Fund FOSS Games

There’s a tendency for people to side with the assumption that there’s no way that game makers can make money with an open source/Free software model, or that to make higher quality games you need to sell them. I hope to dispel that idea by showing and coming up with models in which selling access to the game itself isn’t a necessity, or only forms a small part. More ideas and improvements upon existing ones are welcome and encouraged – I’m sure plenty of you have your own ideas.
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